About Paperbark
Rangers and ecologists record wildlife and plant surveys in places without signal: peat bogs, sea cliffs, the far end of a national park. Paperbark is the app they record them in. Every sighting, photo and GPS point is saved on the device first and syncs when there’s signal again, so a season of fieldwork never depends on one bar of 4G.
Our founder Elin started Paperbark after three months of her bat counts went into a river, notebook and all. Today we’re 40 people, profitable, and used by park services, conservation charities and research teams in 14 countries.
What you’ll do
- Design how a ranger records a sighting in ten seconds, with cold hands, in the rain.
- Lead the redesign of the survey builder, where ecologists plan a whole season of fieldwork.
- Work in a trio with a product manager and an engineer, from the first sketch to the release.
- Go out with our customers twice a year: a bird count, a river survey or a night of bat detecting.
- Look after our design system across phone, tablet and web, together with the other designers.
What we’re looking for
- Six or more years designing products that people depend on at work.
- Strong interaction and visual craft, and the habit of testing ideas with real people early.
- Experience with mobile apps, ideally ones that have to work offline, outdoors or in a hurry.
- Clear writing. We’re remote and mostly asynchronous, so a lot of design happens in docs and comments.
- Curiosity about the outdoors helps. You don’t need to know a curlew from a whimbrel.
What we offer
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Remote in Europe Work from anywhere between UTC−1 and UTC+3.
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Together twice a year The whole team meets in person, travel paid.
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€150 for co-working Every month, if you’d rather not work from home.
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30 days of holiday Plus the public holidays where you live.
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€1,500 to learn Every year, for courses, books and conferences.
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Visa and relocation Sponsorship and a paid move to the Netherlands or Portugal.
How we hire
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Intro call with Noor 30 min
Noor, our talent partner, tells you about the role and the team, and asks about you. Bring any questions: pay, time zones, what a normal week looks like.
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Portfolio conversation 1 hour
Two of our designers ask about two or three of your projects: the problem, your part in it, and what you’d do differently now.
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The design exercise 90 min No homework
A conversation, not a take-home test. Walk us through a project you’re proud of, then we sketch together on a real, already-shipped Paperbark screen. You get the screen a day ahead. No spec work.
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Meet the founders 45 min
Elin and Tomás talk about where Paperbark is going, and you can ask them anything.
You’ll have a decision within two weeks of your intro call.
Questions before you apply?
Ask here and get an answer right away. Noor from our hiring team can join the conversation.